FXPyro

Sourcing Pyro from Particles

Seriously fast sourcing without needing to wait for fluid source or volume rasterize! Ever found yourself caching a fluid source for a pyro sim and wondered, "Why do I have to wait for a cache just to start another long cache? Is there a faster way to pass my particle sim to the pyro solver without having to convert it to a volume in SOPs?" Turns out, there is, and it's pretty handy. Gas Particle to Field can be used to take point attributes from an input particle system and convert them into volumes on the fly. There are some extra steps however, so here's how to set it up. Walkthrough: Basic pop sim, just exploding upwards with color fading over age/life. First you'll obviously need to set up a starting pop sim, then create a density attribute on the points. Mine here has...

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